...And have it successfully save object names and center pivots, if much. Here is my problem: I LOST all my template 3dsmax files from which I used to export to b3d format, all that's left are the .b3d files in the game data which I still hope to convert to .3ds with the needed attributes as stated above.
So far, http://www.blitzbasic.com/codearcs/codearcs.php?code=1815 seems to do the best job, but it does not save the object names. It uses custom names as defined in the code. I tried to replace those code bits by using a bit of "Entityname()", it does seem to save it properly and the code sheet successfully loads the saved 3ds, but the problem appears on the 3dsmax end... it wont open the 3ds file, saying it is not compatible.
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