Merge Animations? (MD2, X or B3D) run + shoot

Blitz3D Forums/Blitz3D Programming/Merge Animations? (MD2, X or B3D) run + shoot

LamptonWorm(Posted 2009) [#1]
Hi,

Has anyone come across a way to do something like this (http://gdk.thegamecreators.com/?f=enhanced_animations) in Blitz3D ?

I know MD2 can do this in Quake but can't find anything in the MD2 section of the manual for combining/merging run/shoot animations.

I thought about hiding the bottom half of the MD2 but not sure how to do that. I could hack a .X into two haves joined at the hip but is there a 'nice' way to do this?

Cheers,
LW.


Beaker(Posted 2009) [#2]
Quake uses MD3 I think, which is like two MD2s stuck together at the waist.

The alternative is to use B3D, where it is possible to read the bone positions from two animated skeletons and combine them as you like into your actual boned mesh.


LamptonWorm(Posted 2009) [#3]
Thanks. What commands would you use to combine them?


Pirate(Posted 2009) [#4]
i found this in the code archives...maybe it will help....the best way is just to animate the character to run and shoot....

Click here!


LamptonWorm(Posted 2009) [#5]
Interesting.. thanks!