Testing Angle of Surface When Collided
Blitz3D Forums/Blitz3D Programming/Testing Angle of Surface When Collided
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Is there any way of getting the angle of the triangle/surface your object just collided on? |
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Yes, in the form of... PickedNX/Y/Z, VertexNX/Y/Z and maybe some others... I made this a few weeks ago... http://blitzbasic.com/codearcs/codearcs.php?code=2449 This is just a guess, but I think you could just do the Normal*360 to see the real angle. |
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I don't know if that would work... Doesn't the normal range from -1 to 1? I think it should be normal * 180. |
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If I remember properly, it should be: first calculate yaw = atan2(x, z) then correct the vector [x, y, z] so that it's yaw=0 then calculate pitch = atan2(y, z) |
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Thanks everybody :D |