CopyMesh question
Blitz3D Forums/Blitz3D Programming/CopyMesh question
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Heya, I'm just wondering, does CopyMesh() work with animated meshes? Because I'm having a little trouble using it with one, but I don't have enough other test subjects to be certain. |
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Copymesh() only copies the geometry and some brush properties. I think you should be using copyentity for animated meshes otherwise you won't get copies of the children or bones. |
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I only need the geometry. It's for some Cel Shading stuff I'm doing. It works fine with static meshes but I don't get anything from animated ones. |
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Yes, an animated mesh could exist out of multiple meshes that are linked together using a parent-child hierarchy. You would have to copy (and place) each of it's meshes individually. Sort of like this: You should provide an entitywidth/height/depth routine yourself. It can be found elsewhere on this forum. |