JV-ODE destroy bug
Blitz3D Forums/Blitz3D Programming/JV-ODE destroy bug
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Hey Guys, Anyone here use JV-ODE? I posted this in the UserLib section too. Sorry for the repost, I need to find a solution soon. I'm finally attempting to use this JV-ODE system I bought a couple years ago. I have the latest version. I'm running into a wierd problem were after I tell the system to go ahead and destroy the body,geom, and the containing ODEGeom type, it looks like it leaves a geom behind, because I can still collide with it even though it should be destroyed. Perhaps it's not actually destroying it under the hood, I'm not sure. Anyone experience this? I looked in some of the threads, but they say to use and array of ODE objects, and don't actually destroy them. I'm not a huge fan of that idea, but if that's the way it has to be done, I guess I have no choice. Is this a weakness in ODE, or am I missing something? |
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Answered here... http://www.blitzmax.com/Community/posts.php?topic=83223#939183 |