Placing trees onto terrain
Blitz3D Forums/Blitz3D Programming/Placing trees onto terrain
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Ok, i used to have a way to randomly place trees onto a terrain but i cant find it, this is all i have, please help For a = 1 To 1000 palm=CopyEntity( palm ) : ShowEntity palm bx = Rnd (5000) bz = Rnd (5000) ScaleEntity palm1,15,15,15 PositionEntity palm1, bx,???????, bz EntityType palm1,SCENE Next |
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TerrainY() |
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what do i put in the command though? TerrainY# (terrain,x#,y#,z# ) how would i set this up? |
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Use what you have already. scaleentity palm1, 15,15,15 ;you don't need to specify these each Loop EntityType palm1,SCENE ;copyentity() copies entity commands as well as the mesh For a = 1 To 1000 palm=CopyEntity(palm) bx# = Rnd (5000) by# = 0 ;this number actually doesn't matter bz# = Rnd (5000) terrain_height# = terrainY(YOUR_TERRAIN'S_NAME, bx,by,bz) PositionEntity palm1, bx,terrain_height, bz Next |
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YES! Thanks a lot Drak it works perfectly. i have been trying to get this to work for a long time. |