Entity Texture
Blitz3D Forums/Blitz3D Programming/Entity Texture
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For some reason, when I apply this texture, it darkens the mesh but you can't notice the texture details. |
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It's likely due to the texture coordinates being too scaled. |
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It's likely due to the texture coordinates being too scaled. No. It's because you have all the texturecoords set to 0,0 by default. I'm guessing the texel at this position is black. You need to set the texture uv's with the last couple of param of addvertex. Stevie |
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Perfect, it was the uv's, thanks a lot! |
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What's a texel? |
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A texel is a pixel on a texture. For instance, if your texture is 64x64, then one of those units, is a texel. |