This may seem like an odd question, but is it possible to assign Animation states to a Mesh or groups of Mesh parents& children that can later be used by the Blitz 3D Animation commands?
From what I understand of this whole malarky, it would actually be best* to create the meshes and then use the matrix thingy command stuff or whatever it is to obtan the data for the meshes as if it were a .B3D file.
*best to achieve the actual result as requested. There's a specific reasoning why I am not pursuing a3rd party 3D modelling softare to create animations or animated meshes if possible.
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