Blitz3D Meshes and Animation

Blitz3D Forums/Blitz3D Programming/Blitz3D Meshes and Animation

_PJ_(Posted 2009) [#1]
This may seem like an odd question, but is it possible to assign Animation states to a Mesh or groups of Mesh parents& children that can later be used by the Blitz 3D Animation commands?

From what I understand of this whole malarky, it would actually be best* to create the meshes and then use the matrix thingy command stuff or whatever it is to obtan the data for the meshes as if it were a .B3D file.



*best to achieve the actual result as requested. There's a specific reasoning why I am not pursuing a3rd party 3D modelling softare to create animations or animated meshes if possible.


Matty(Posted 2009) [#2]
Yes...you use 'saveanimkey' and it works for both deformations and rotations/translations of parent/children meshes.


_PJ_(Posted 2009) [#3]
Could you elaborate a little?

SaveAnimKey isn't a command in Blitz3D (v1.99 at least)


ardee(Posted 2009) [#4]
Think he means SetAnimKey, nice bouncing ball as an example.


_PJ_(Posted 2009) [#5]
Ah, thanks :)