Anisotropic filter?

Blitz3D Forums/Blitz3D Programming/Anisotropic filter?

Mr. Slat(Posted 2009) [#1]
Ok I'm not sure if this is the anisotropic filter...
I've heard that the anisotropic filter is composed by a mix of 5 texture created from the main texture.(COLOR, DISPLACEMENT, OCLUSIONS, SPECULARITY, NORMAL) now applying these textures onto an object and it will have that anisotropic filter look that we have seen in the latest games.

I know how to make these texture, but don't know how to apply them.
any ideas how can I mix all these textures giving the look i want.


Mortiis(Posted 2009) [#2]
You can buy FastExt instead which has fast anisotropic filter too.


Gabriel(Posted 2009) [#3]
But this has nothing whatsoever to do with anisotropic filtering, so whoever told you that is grossly mistaken or is grossly misleading you.

Anisotropic filtering is simply a method of texture filtering which ensures much better detail at narrow angles.

http://en.wikipedia.org/wiki/Anisotropic_filtering


Mr. Slat(Posted 2009) [#4]
Yeah... thanks


Mustang(Posted 2009) [#5]
[quote]anisotropic filter look that we have seen in the latest games[/quote9

Sorry to burst your bubble but Aniso-filtering won't make your game look like the "latest" do... for starters, Blitz would need Shaders... but Aniso is useful, especiall in a long flat shapes like walkways and such.