Problem with keeping multiple mesh surfaces...

Blitz3D Forums/Blitz3D Programming/Problem with keeping multiple mesh surfaces...

OrcSlayer(Posted 2009) [#1]
Ok, here's the situation:
My artist makes me a model with multiple surfaces, by request, so I can texture parts seperately. Common trick, but it's helpful, and works well enough.

Problem is:
However, when I load the mesh into Blitz3D, it has to be able to find the default textures he used in 3dsmax to preserve the multiple surfaces. If they cannot be found, it gets reduced to a one surface mesh automatically. Apparently it looks in the same folder the mesh is in.

Now, this is a problem because first, my artist works with .bmp and I use .dds files for the final work, and second because I like to put all my art assets into package files so I don't have hundreds of models/textures thrown in a folder. Is there an easy way to preserve the surfaces of the mesh when it is loaded without the default textures being there?

Any help would be greatly appreciated...

-Orcslayer


Rroff(Posted 2009) [#2]
Never had that problem when using .3ds files...


OrcSlayer(Posted 2009) [#3]
These are animated meshes by the way, should have added that. They are all in .b3d format.