SubtractMesh?

Blitz3D Forums/Blitz3D Programming/SubtractMesh?

H. T. U.(Posted 2008) [#1]
I know that there's an AddMesh() command and use it to build characters. But I've searched the code archives for a "SubtractMesh" function and haven't found one. Most high-end modeller programs have a "subtractmesh" or "boolean" tool to remove a section from a mesh. I would absolutely love one of these for explosive damage or other uses (I've made a crater function for terrains, but it obviously doesn't work on meshes). But I admit, I am no good with vertex commands.


Rroff(Posted 2008) [#2]
Making a subtract mesh command work in real time at a decent framerate would be quite hard.


H. T. U.(Posted 2008) [#3]
Perhaps, but it wouldn't need to be precise.


H. T. U.(Posted 2008) [#4]
Well, I finally found it in the depths of the code archives! But you're right, it is incredibally slow (I'll work on it!).


Nate the Great(Posted 2008) [#5]
Hey can u post a link... I cant find it :(


H. T. U.(Posted 2008) [#6]
http://blitzbasic.com/codearcs/codearcs.php?code=560