fmod help
Blitz3D Forums/Blitz3D Programming/fmod help
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What's up w/ the fmod dlls? I put the userlibs in the userlib folder in the blitz3d folder, and when i try to compile like demo_midi.bb it crashes both in debug and regular then says 'userlib cannot be found' but i KNOW it is there. ~DarkShadowWing~ |
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1/ Did you restart blitz3D? ( commands are highlighted ?) 2/ Are you sure every command refer to a good dll function ? |
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yes to both questions. |
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Ok, maybe you need to update your bass.dll to last version +> Copy the dlls in windows/System32/ then run the code, it should work |
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which dlls would that be? |
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look at this topic: http://www.blitzbasic.com/toolbox/toolbox.php?tool=207 and eventually a kit of sound for midi to copy in "windows/system32" Default "Creative Labs" GM midi soundfont (4 mb version): http://www.abrexxes.huntingsoftware.de/blitz/CT4MGM.zip (3,8 mb) You need BBS version 1.6.0 or highter) |
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how to use the 2nd 1? |
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Sorry if I'm horribly wrong, but isn't DarkShadowWing asking about fmod, and Bobysait is talking about the (excellent) wrapper for Bass? ie two different things Which wrapper are you using for fmod, DSW? Off the top of my head, I didn't think anyone had done one for Blitz3D. You should have a .decls file as well as the .dll files for it... |
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i thought fmod was the wrapper. lol and yes i have the decls. |
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the line that screws up is this.music = BASS_MIDI_StreamCreateFile(0,file1$,0,0,0,0) ; we load a midi file If Not BASS_ChannelPlay (music,0) RuntimeError "Midi file not ready!" ; we play the file |
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refering to the "demo_midi.bb" I thought DarkShadowWing talked about BassMod ( the extended version of Bass ) |