Dead Chaos won't run on my machine!!!
Blitz3D Forums/Blitz3D Programming/Dead Chaos won't run on my machine!!!
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The new game Dead Chaos advertised on the Blitz homepage brings up an important issue. It will not run on any of my machines, because it requires a graphics card of at least 1280 x 1024, while my machines are only 1280 x 800. I have an opinion why game developers do this, but I wuill discuss this in another thread! The concern that this brings up is that, i know that Blitz3d is capable of DirectX 7 support, but I never really bothered to learn about the resolution. What is Blitz's default resolution, what resolution does it support, and can you programmatically change it? |
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> What is Blitz's default resolution, what resolution does it support, and can you programmatically change it? Blitz has no "default resolution" Whatever the graphics card can handle is what blitz can handle. The choice of what each game can handle is up to the developer of each game. |
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Believe me that game doesn't worth any trouble. Full of very simple bugs. It's not enjoyable. There is no crosshair, animations suck etc. etc. |
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I'm pretty sure Dead Chaos wasn't even written in Blitz3D. The website credits Ogre. |
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Wow, @Mortis and Gabriel, You guys are pretty down on the game. I've only downloaded the demo, have you two played the game? @dynaman After I posted thie post, I looked at the Blitz3d manual. I think my answer is in the Graphics3d command. Even though the manual says that 640 x 400 and 800 x 600 are common resolutions, you're saying that we can use any number as long as the 3d card supports the resolution we are requesting! |
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> you're saying that we can use any number as long as the 3d card supports the resolution we are requesting! Pretty much - although blitz can't handle things like dual monitors (at least is what I've read in a couple of posts). Any single monitor resolution that DX7 can handle, blitz can handle. |
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Amanda, use something like this: nNumRes = CountGfxModes3D() For mode = 1 To nNumRes gfw = GfxModeWidth( mode ) gfh = GfxModeHeight( mode ) gfd = GfxModeDepth( mode ) m$ = Str$(gfw)+" x "+Str$(gfh)+" x "+Str$(gfd)+" bit" print m$ Next |
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You guys are pretty down on the game. I've only downloaded the demo, have you two played the game? Er, I wasn't down on the game. I just said it appears to be using Ogre, which would mean it probably wasn't written in Blitz3D. No, I haven't played it, as I didn't care for the screenshots. |
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I played the demo and what I posted above is my opinion, no one has to agree. |
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I did play demo and i dont like it..very 'flat' and commands are really non tuned..main character when demo start, moving in one speed and suddenly slow down and looking like slow motion..zombie i try to kill so many times, keep poping up(is that suppose to be like that?) and its easier to hit mice ballz than that zombie..thats moment i dropped off game, and left it..mybe later game turn to be cool..i just had no time to explore that... |
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..by the way, we can post on front page here games not done with BRL products? I can post on front page game Im going to finish with Unity?? Just curious.. |
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Just curious. It was using OGRE. Why it is shown in Blitz showcase? |
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Default resolution is 320 x 240 I think. |
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"Just curious. It was using OGRE. Why it is shown in Blitz showcase?" I think BRL will be asking themselves this question. - Skid? |
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Just because it's not using Blitz3D ( even if that is the case ) doesn't mean that it's not using any BRL product. |
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BlitzMax + Ogre? BlitzPlus + Ogre Wrapper? or is it Ogre + BlitzMax? ;) |
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That would have been my guess. They could even just have used Maplet for level creation XD |
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It will not run on any of my machines, because it requires a graphics card of at least 1280 x 1024 Really?! That's just ridiculous. |