MAV (Debug point to RenderWorld

Blitz3D Forums/Blitz3D Programming/MAV (Debug point to RenderWorld

EmerGki(Posted 2008) [#1]
Why I receive MAV and Debug Points to RenderWorld ?

This happens with some 3d models...


GfK(Posted 2008) [#2]
Probably too many vertices. 65,535 limit.


Stevie G(Posted 2008) [#3]
There is a good chance that the model has too many verts/polys. Iirc blitz's surfaces can only hold 32k or 64k verts depending on your graphics card. This may be a dx7 limit.


EmerGki(Posted 2008) [#4]
Thank you for your fast reply,

The limit of vertices is "per model" right ?


GfK(Posted 2008) [#5]
I believe so, yes.


Floyd(Posted 2008) [#6]
The limit of vertices is "per model" right ?


I think it is "per surface".


EmerGki(Posted 2008) [#7]
Thank you all...

Regards...