Verlet Car Physics Issue

Blitz3D Forums/Blitz3D Programming/Verlet Car Physics Issue

Ridil(Posted 2008) [#1]
Hi guys, I've been working on a semi-sidescroller driving game utilizing 3d elements which is based off a verlet physics system (derived from dmc and miracles piece posted here a few years ago) but i've ran into a major problem. When the car reaches a high enough velocity and collides with the surface the verlet collapses and sends the wheels spiraling out of control. I managed to minimize the problem by increasing the iterations and lowering the deltatime between calculations but thats causing both lag issues and isn't a 100% fix. I was just wondering if anyone here knows of a way to fix that problem or has ran into it before and could point me in the right direction.

Thanks!

Ridil


Knight #51(Posted 2008) [#2]
That happens all the time. It's just part of verlet physics. Look for the "Car Physics" forum in this catagory and you might find a solution.