B3D Pipeline export question
Blitz3D Forums/Blitz3D Programming/B3D Pipeline export question
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..im wondering is there a way to modify Pipeline in order to export , optionally, whole level, but each level entity also as a separate B3D file with its original position it has on level.. |
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Not sure, but if you get Gile[s] you can do that manually - which is what I did for my last game project (you know the one) - lol. I lit the levels and broke them up into small chunks, manually switched each area off and exported as b3D, with all the lighting still in place, brilliant! IPete2. |
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well..manual will not help me much since i have to export many objects and i want to do some other naughty things with loaded objects during loading times :) I do have Giles, but manual export is not option at the moment since levels are huge (some 300 - 500K polys)...I have read on some forum(cant remember wich one) that its possible to do that by messing with one of pipeline scripts...so i was wondering if anyone did it already maybe.. |
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500K polys - yeah nice stuff too! I dunno where the info is but you could check out the http://www.onigirl.com website - if it is capable it should be there. IPete2. |