Blending animations

Blitz3D Forums/Blitz3D Programming/Blending animations

LamptonWorm(Posted 2008) [#1]
Hi,

I'm wondering if something similar to this exists for B3D?

http://darkbasicpro.thegamecreators.com/?f=enhanced_animations

Sorry if this isn't the right forum, but it would be interesting to know what commands can achieve the 'keep the running anim, but blend the upper limbs to the aim anim', how cool would that be.

Cheers,
LW.


Mortiis(Posted 2008) [#2]
Nope, blitzers model the mesh in 2-3 parts legs-torso-head to achieve that.


LamptonWorm(Posted 2008) [#3]
Ok, cool - thanks.


GfK(Posted 2008) [#4]
You can do this with B3D format models by using two proxy skeletons - one for the upper body, one for the lower body (and another for the head, if you must).

Proxy skeletons are invisible. Perform your animations on these, then manually rotate the corresponding bones in your player model to match.