Animated images...
Blitz3D Forums/Blitz3D Programming/Animated images...
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Hiya, I need to use an animation which should overlay some sprites I already have. The animation is 1024 x 1024 and is about 60 frames. I have a sort of chalk writing effect which writes over the top of two other bits of text sprites which are underneath. We have created all the elements and I can swap them around, but I was hoping to use a transparent animated gif to overlay the other text sprites so I could keep the quality of the underlying text as good as possible. Can anyone suggest a clever approach to enable this please? I could convert all the animation into a load of single frames, but it seems a little overkill. An animimage would be huge as each frame is 1024 x 1024. Any thoughts would be gratefully received. IPete2. |
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60 1024x1024 frames means whatever it is you're doing will need a minimum of a 256MB graphics card. A touch excessive for some text? Any reason why you can't use an animated bitmap font? |
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GFK, No reason at all - I was originally looking to do smaller sections but the way it worked out means it would be tricky, but your idea of a bitmap font maybe what I should look at - thank you for the idea - I shall try using sprite candy to get the effect we want. IPete2. |