Collision detection library

Blitz3D Forums/Blitz3D Programming/Collision detection library

Naughty Alien(Posted 2008) [#1]
..hey guys, can you suggest me any very fast collision detection library for B3D...comercial is just plain fine, long as I can have documentation and few examples...im particulary interested in to very fast raypicking..I know physics libs can do it, but im not sure how is it going to work for pivots, so, if anyone have something to share, please let me know..thank you guys..


Mortiis(Posted 2008) [#2]
http://www.nuclearglory.com/

Nuclear Glory Collision


Naughty Alien(Posted 2008) [#3]
..but i cant see B3D listed as supported language, a?


lo-tekk(Posted 2008) [#4]
There's only an old version available. The new version is promised since nearly 2 years now to become available next week. :-| You might also look over the coldet collision library: http://www.blitzbasic.com/toolbox/toolbox.php?tool=11


Naughty Alien(Posted 2008) [#5]
I do have coldet, but there is no documentation so I dropped it..so NuclearGlory B3D version will be out next week?? Or what?


Mortiis(Posted 2008) [#6]
Please contact Matthew from nuclear glory about that. I've seen a couple of new forum threads about NGC and Blitz3D in their forums so there is someone using both together.


Ross C(Posted 2008) [#7]
Have you tried using a physics lib for this, like newton or ODE? Surely they would give you very accurate collisions between moving objects and the like. Regarding pivots, just use a blitz sphere, all be it, slightly lower polygon.


Naughty Alien(Posted 2008) [#8]
..I havent try to use physics lib for this since im not sure how things going to be with it regarding support, updated drivers etc (I do have PhysX wrapper)..so I want actually something what will work just fine and very fast, without worry about new physics lib drivers or so..I actually want to update my lens flare system, since its suffering serious performance impact when i do checking over 1500 objects i do have on scene...so, what i want is actually very fast RayPick so i can see is there some object obscuring or not light source, practically visibility check between camera and light source..