Brush chunk and number of textures?

Blitz3D Forums/Blitz3D Programming/Brush chunk and number of textures?

JoshK(Posted 2008) [#1]
The brush chunk is described as follows:
BRUS
int n_texs
{
char name[] ;eg "WATER" - just use texture name by default
float red,green,blue,alpha ;Blitz3D Brushcolor and Brushalpha: default=1,1,1,1
float shininess ;Blitz3D BrushShininess: default=0
int blend,fx ;Blitz3D Brushblend and BrushFX: default=1,0
int texture_id[n_texs] ;textures used in brush
}

The BRUS chunk contains a list of all brushes used in the file.


It appears the number of textures is only specified once, not for each brush. Is this correct?


Ross C(Posted 2008) [#2]
Yeah, that's correct. I believe your brush textures reference the textures present in the TEX chunk/node.