blitz 3d fliping direct x model
Blitz3D Forums/Blitz3D Programming/blitz 3d fliping direct x model
| ||
Anyone have this problem? I made a directx model, loaded into blitz, and it's geo and uv's are inverted on the x axis. I reimported the model back into my 3d program and the model is correct. anyone run into this? |
| ||
If your 3d program has the feature "Calculate all normals outside", try it. |
| ||
Yep. Use this before loading any directX models.LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1 |
| ||
I tried this...Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 ; Load mesh LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1 item=LoadMesh("0.x") PositionEntity item,0,0,MeshDepth(item)*2 PositionEntity camera,0,0,0 RotateEntity item,0,180,0 While Not KeyDown( 1 ) RenderWorld Flip Wend End Is that how I'm supposed to use it. It doesn't seem to work for me. |
| ||
Got it to work, it's...LoaderMatrix "x",-1,0,0,0,1,0,0,0,1 |