blitz 3d fliping direct x model

Blitz3D Forums/Blitz3D Programming/blitz 3d fliping direct x model

Craig H. Nisbet(Posted 2008) [#1]
Anyone have this problem? I made a directx model, loaded into blitz, and it's geo and uv's are inverted on the x axis. I reimported the model back into my 3d program and the model is correct. anyone run into this?


Mortiis(Posted 2008) [#2]
If your 3d program has the feature "Calculate all normals outside", try it.


GfK(Posted 2008) [#3]
Yep. Use this before loading any directX models.

LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1



Craig H. Nisbet(Posted 2008) [#4]
I tried this...

Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

light=CreateLight()
RotateEntity light,90,0,0

; Load mesh
LoaderMatrix ".x",-1,0,0,0,1,0,0,0,1
item=LoadMesh("0.x")
PositionEntity item,0,0,MeshDepth(item)*2
PositionEntity camera,0,0,0
RotateEntity item,0,180,0
While Not KeyDown( 1 )
	RenderWorld
	Flip
Wend

End


Is that how I'm supposed to use it. It doesn't seem to work for me.


Craig H. Nisbet(Posted 2008) [#5]
Got it to work, it's...

LoaderMatrix "x",-1,0,0,0,1,0,0,0,1