Sprite Candy collisions

Blitz3D Forums/Blitz3D Programming/Sprite Candy collisions

mkg(Posted 2008) [#1]
Scaling a hud or a layer seems to mess up detection of collision shapes. Am I missing something simple here? (I am having a muzzy headed sort of day!)

Edit:

Nevermind - I figured it out - needed to use the final parameter in

HUD_CollisionShapeHitsPoint ( Object_Handle%, x%, y%, [Layer_Handle%] )



So I say RTFM to myself before anyone else has the chance :-)