Sprite Candy collisions
Blitz3D Forums/Blitz3D Programming/Sprite Candy collisions
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Scaling a hud or a layer seems to mess up detection of collision shapes. Am I missing something simple here? (I am having a muzzy headed sort of day!) Edit: Nevermind - I figured it out - needed to use the final parameter in HUD_CollisionShapeHitsPoint ( Object_Handle%, x%, y%, [Layer_Handle%] ) So I say RTFM to myself before anyone else has the chance :-) |