freeentity on a copied mesh?
Blitz3D Forums/Blitz3D Programming/freeentity on a copied mesh?
| ||
Anyone have issues with this? I'm loading a "master" mesh and copying it for each subsequent entity's mesh. When I use FreeEntity on the subsequent meshes I get an "Entity does not exist" error. Probably just my shabby attention to detail or something... |
| ||
would need to see some code, are you trying to reference it after it's been deleted? |
| ||
CopyEntity creates another instance of an entity, so changes made to one, will apply to all the others too. Try using CopyMesh instead. |
| ||
FreeEntity doesn't delete the other copies. There must be an error in your code i reckon. |
| ||
Yep it's my code, threw together a quick skeleton tester and it works fine. What a mess I've made! Thanks guys. |