TCP in B3D Rox

Blitz3D Forums/Blitz3D Programming/TCP in B3D Rox

Blitzplotter(Posted 2008) [#1]
20 clients attached to my little server application, no bother at all. Mucho respect to B3D & BRL. Never thought I'd be able to achieve a server managing 20 clients (or more..... easily) , or 20 players with their x, y co -ords and plenty room for more. Blitz3D is a very capable programming language, but you all know that already.......

The beneath was achieved using 512 byte packets, 20 bytes allocated to each client.