networking

Blitz3D Forums/Blitz3D Programming/networking

mtnhome3d(Posted 2008) [#1]
i have some networking code kindly placed on this site in the showcase and would like to use it in my game but don't know how to setup a server/client. where should i update things like bullets and players? should i feed data to a server then update everyone with that data? alsoo i need to know how to get remote machines to connect to the server machine.


amitjf(Posted 2008) [#2]
Please specify(link) which networking code you want to include in your game, because there are many on this site.


mtnhome3d(Posted 2008) [#3]
http://blitzbasic.com/Community/posts.php?topic=77017
and some of the question was answered.


Wings(Posted 2008) [#4]
I can explain about bullets.

you will have to use Line pick as bullet is faster than blitzbasic is maby seam a litte rude but that is bullet.


You are writing a FPS i assume..

if i was to write an FPS i whold let client do the wrk. and just send a Player1 hitts player 2 message.

Remeber in order to have tcp float see this important if you dont like LAG.
http://blitzbasic.com/Community/posts.php?topic=76772