BlitzPlay Pro v 2.2

Blitz3D Forums/Blitz3D Programming/BlitzPlay Pro v 2.2

Naughty Alien(Posted 2008) [#1]
..I see that new version came out v 2.2(is this new one?)..im wondering is there any user of BlitzPlay who know more about this library as well as updates..is it still a live and is it safe to buy(regarding I pay and get my lib, rather than I pay and enter silence, due fact that Surreal doesnt show any sign of responds, far as I know)..soo??


Naughty Alien(Posted 2008) [#2]
ohh..this is interesting..
..sorry..my bad...this link is 2 years old.. :)


Dreamora(Posted 2008) [#3]
use BlitzEnet if you need high performance networking, otherwise check out the tcp posting in the code archives where it is shown how to use constant block sizes to speed the whole thing up.


Naughty Alien(Posted 2008) [#4]
BlitzEnet?? Any link for that...its first time I hear about that..


Dreamora(Posted 2008) [#5]
well its eNetDLL.dll + decls ...
no idea where I got it from originally.


Naughty Alien(Posted 2008) [#6]
can you upload it, please..of course if it is freeware??


stayne(Posted 2008) [#7]
http://www.blitzbasic.com/Community/posts.php?topic=49076


LineOf7s(Posted 2008) [#8]
Or you could use the recently-updated wrapper for RakNet... which seems on the surface to be a lil higher-level than eNet.

From the RakNet site (linked to by the first post in the thread I linked you to):
It is mostly used for games, and includes game-related features such as voice communication, an autopatcher, and a lobby server system.



boomboom(Posted 2008) [#9]
http://www.rottbott-studios.com/rottnet.html very easy to use start out network lib