please, help with car physics..
Blitz3D Forums/Blitz3D Programming/please, help with car physics..
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hi... i ask for help, becouse my brain gonna explote... i want make a simple, but nice semyrealistic car physics... the problem i have, i don't understand the concept.... i have, body of car, and 4 whells... the whells must be child of the body? or reverse? in blitz, how i do that?... if i do something to detect when the whells touch the ground, i can send information to the suspenciond, and next calculate, a new car align?... please... someone help me :) and example or something.... the example of mak, drivers, is the correct way? becouse work, but is poor on physics... i don't want use a library... thanks.. |
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If your using Blitz3D, I recall there is a car demo in the examples folder. And before anyone else mentions, you should of posted this in the appropriate forum, this may of helped you get an answer quicker... But I guess a mod will move it anyway. |
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You need a physics engine. Tokamak or JV-ODE are the popular ones. |
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http://www.blitzbasic.com/Community/posts.php?topic=72826 |
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@ Rob, thanks for that link theres some interesting code there. @Latatoy, I can second the recommendation for JV-ODE. Had some great fun with this in 3D, brilliant value for money and there is some great how-to info within the threads: http://www.blitzmax.com/Community/posts.php?topic=72220 |
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thanks... the car examples.. only works the mak/driver... becouse adapted to terrein mesh with four wheels collision.. but when i try the demo of JV-ODE, thats is i want... i give up with the idea to make my own physics car with suspencion and etc.. without use physics engines... in my search for info, i find this good links about car physics.. http://www.racer.nl/reference/carphys.htm |