What I want to do is this. I created a multisurface cube, but I learned from this forum that if there is A LOT of mutlisurface cube, it will be a great strain on the system since blitz require to keep track of all those surfaces etc. So what i thought off is this... after i texture each surface and do waht i want with them, I then use addmesh to make entire thing one big mesh then free off all those surfaces cubes. would that be same or faster? I presume would be faster. I used fraps to check, seems to be correct, but dont really trust frap fps checker. So want to see if my theories is correct from experts here.
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