Tip borne from frustration...

Blitz3D Forums/Blitz3D Programming/Tip borne from frustration...

Ross C(Posted 2008) [#1]
If your using cubemaps and updating them, make sure your particle system doesn't hide the particles unless the main camera can see them.

I have been stuck for a couple of days now wondering why i was getting very little light on my cubemap. It was because the particle system was not rendering particles that weren't in the main cameras view, BUT were in the cubemap cameras view.

Thank god i found that out. Hope it saves someone else from going bald :o)