.b3ds and strange tris

Blitz3D Forums/Blitz3D Programming/.b3ds and strange tris

mtnhome3d(Posted 2008) [#1]
hi everyone,
I have a very strange problem that has been bugging me for some time. my problem is that when I load an animated .b3d I get very interesting tris or nothing at all.
heres how i load my mesh

sorry theres no indenting.

however if I use mister dwarf he looks like this

the weird tris are the dwarf.
[edit] this is actually the zombie by psionic in ths picture[/edit]

if i use a .x version of psionics zombie(the mesh i'm trying to use) i get the mesh but he wont move when i tell him to or anything. entitytype command doesn't work. nothing
please help. thanks.


smilertoo(Posted 2008) [#2]
That image is so dark i cant see a thing.


Dreamora(Posted 2008) [#3]
you can not use loader matrix on Boned B3D
The bone - mesh relationship totally goes crazy if you do that with bone weights even on a single bone on its own.

Export the dwarf correctly and it shouldn't be an issue.


mtnhome3d(Posted 2008) [#4]
the loadermatrix is not a part of the prob i commented it out and i still get the same thing. i also commented out the update normals too


puki(Posted 2008) [#5]
Is this the dwarf?



mtnhome3d(Posted 2008) [#6]
yep. cept he's got a white shirt. really i'm trying to use the zombie but i can't even make him show up.


mtnhome3d(Posted 2008) [#7]
also in the documents it says you can use loadermatrix on animation.


Dreamora(Posted 2008) [#8]
and you have B3D 1.98? (have dual install but am not that confident that 1.99 is better, there are bugs I prefer to avoid)


mtnhome3d(Posted 2008) [#9]
1.99, i could get 1.98
i'll try that.


mtnhome3d(Posted 2008) [#10]
tried 1.98 and the probs still there.


Ross C(Posted 2008) [#11]
I think this is a copyentity problem. Try loading the dwarf without the loadermatrix and the scaling, and the updatenormals. And of course, without copyentity :o)


mtnhome3d(Posted 2008) [#12]
ok i'll try that

ok tryed it, i got a "better" dwarf here's what he looks
like now.
the image is of the zombie cause the effect was more noticable however they are both .b3ds
it looks like the bones are being pulled and stretched but i cant find out why.
(see image at top)


Dreamora(Posted 2008) [#13]
args I'm stupid. it was so damned obvious:

Remove ScaleMesh!
You can and must not use mesh commands on bone animated objects!
you must only use entity commands!

Reason:
Mesh commands only affect the geometry. Its easy to see why anything attached through weights to a bone must tick out when it is moved away from its bone ^^
Entity commands affect bone and mesh.


mtnhome3d(Posted 2008) [#14]
oops i meant to put scaleentity
i found a scalemesh i didn't see before. thanks alot to all of you.
cool effect though :)


John Blackledge(Posted 2008) [#15]
It's an easy one to forget... but we've all fallen for that one.