@MadJack

Blitz3D Forums/Blitz3D Programming/@MadJack

Naughty Alien(Posted 2008) [#1]
..I saw one of your posts on www.rubux.net, where you mentioned that for your game you using physx wrapper...I did recently purchase same thing for B3D, and I just wanted to ask you, how you set up your level geometry as a static physics? I just want to make my level geometry become interactive for collisions, crashing crates or barrels or whatever, so basically if I grab particular parts of my geometry like CLIF=findchild(Level,"Clif_01"), then after that, what commands I have to apply on to my CLIF handle in order to make it as a static physics mesh? Im sorry for bothering you here but response on rubux.net is very slow, and im kind in a rush.. ;) thanks in advance..