BSP
Blitz3D Forums/Blitz3D Programming/BSP
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What is a BSP? |
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Binary Space Partition A level format that is basing on different algorithms to optimize it. Its the level format of Quake and Half Life. Its powerfull but the type of geometry you can have is restricted as there are some requirements that must be met. |
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I had the understanding that BSP's collisions where more accurite than a regular model. is there any truth to this? |
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Are these copyrighted or can I use the quake editor to make my own game levels then sell my game? |
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You can use the quack editor and sell your game. BSP collision is not more accurate, but worlds faster than polysoup (collision against any free polygon model) collision |
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Note there are several versions of "BSP" file formats, where only Quake 3 Arena is compatible with Blitz. The sourcecode of Quake 3 with tools (eg. BSP compiler) was released recently as GNU Open Source. I guess you may now use the Quake Sourcecode as you wish, but as far as I remember John Carmack wasn'T totally clear about the license model of commercial games that are using the engine, or the tools, or even only the BSP compiler, or a clone of it. So, I don't know where Dreamora has the infos from (?) See also: http://www.idsoftware.com/business/techdownloads/ |