FPS Gunflare

Blitz3D Forums/Blitz3D Programming/FPS Gunflare

cash(Posted 2007) [#1]
I have some pretty decent gunflare effect now which works with third person using sprites attached to end of gun.

I want to use the same with First Person but need to ensure the flare sprite always stays at the hud position (centre of screen basically).

I assume I need to use some kind of transform for the co-ordinates but cant get it right.

Any ideas....


Sledge(Posted 2007) [#2]
Use EntityParent() -- the flare with stay in position relative to the player/HUD that way.