FPS Gunflare
Blitz3D Forums/Blitz3D Programming/FPS Gunflare
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I have some pretty decent gunflare effect now which works with third person using sprites attached to end of gun. I want to use the same with First Person but need to ensure the flare sprite always stays at the hud position (centre of screen basically). I assume I need to use some kind of transform for the co-ordinates but cant get it right. Any ideas.... |
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Use EntityParent() -- the flare with stay in position relative to the player/HUD that way. |