k-netlib issue
Blitz3D Forums/Blitz3D Programming/k-netlib issue
| ||
Before I toss up my code, is anyone here fluent with K-NetLib? |
| ||
Nope, what is it (out of curiosity) |
| ||
K-NetLib is complete network library that will hook into any language able to call DLL's. Using advanced technologies, K-NetLib gives developers the ability to code both client/server and Peer-to-Peer games and applications. Suited for beginning developers and advanced alike, K-NetLib provides a vast array of commands that are all easily accessible while being equally powerful. You'll shave MONTHS off of your multiuser development cycle! Features include Client/Server and Peer-to-Peer support Byte/Word/Long/Float/String/Array sends and receives Group controls Passive file transfers that allow your users to continue chatting/playing while the file transfer in the background Built-in Bezier-Spline functionality to allow easy calculation of smooth lines for multiplayer games Advanced error-handling routines to keep you informed during your development cycle INI file commands to allow loading and saving of initialization strings for your K-NetLib application Ban controls that allow one-time kicks, bans, and permanent bans stored in a file for your game ...and more! Plus, Krylar's Kreations provides automatic K-NetLib wrappers for the following languages: BlitzBasic Delphi PureBasic Visual Basic Online Help Page K-NetLib download for Blitz3D All other downloads and current support forums I hope that helps. |
| ||
Thanks! |
| ||
Not fluent at all, but since Krylar wrote it, I bet it's good. |
| ||
Actually it was coded (primarily at least) by the guy who now runs the support forums for it - PJoe. So at least if you ask a question there, you know you've got a good chance of getting the right answer from the right person. :o) |
| ||
Personally Id steer clear, I used it for a few months until I came across problems. (packets getting lost etc) If you check out the website - it hasnt been supported for ages........ Id suggest RAKNET. |