Question for Tom concerning DXTC

Blitz3D Forums/Blitz3D Programming/Question for Tom concerning DXTC

_33(Posted 2007) [#1]
I'm using from what I know, the latest dx7test.dll, yet it doesn't have the ConvertToDXTC command. Yet, ConvertToDXTC is in vardx7.dll. If I'm not mistaken, vardx7.dll is a much older version of dx7test.dll (?). Anyhow, I want to know if vardx7.dll is the best option I have for converting texture to DXTC?

Thanks!


_33(Posted 2007) [#2]
Found this to convert textures to (from what the website says) "convert your windows bitmap files to DXT".

http://trackmania.filefront.com/file/DXT_Converter;44186#Download

Anyhow, I've tried loading DDS textures and they don't show up in the 3D application with flags 1+2+256.

Any tips appreciated.

Found this useful thread, will investigate further there: http://www.blitzbasic.com/Community/posts.php?topic=63126

Also, this other question comes to mind: Are those compressed DDS compatible with blitz animated texture?
   img% = LoadAnimTexture(fn$, 2+256, sx, sy, 0, 256)



t3K|Mac(Posted 2007) [#3]
No, they are not compatible. As far as i know.

I use Nvidias Plugin for Photoshop to create DDS from BMPs. With other DDS compression tools i often experienced the same problems as you have. Think its depending on the DDS-Format you are using (just try plain DXT1-5, nothing else, and watch out for power of two textures! If they are not power of two, they will not show up in blitz)


jfk EO-11110(Posted 2007) [#4]
There may also be a free export plugin for the gimp, or you may use this blitz code:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1813


_33(Posted 2007) [#5]
Has anyone ever loaded say, a JPG or PNG or even an BMP into an image buffer, then asked DirectX to DXTC it and from the new DXTC upload that into GDDR?