Question for Tom concerning DXTC
Blitz3D Forums/Blitz3D Programming/Question for Tom concerning DXTC
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I'm using from what I know, the latest dx7test.dll, yet it doesn't have the ConvertToDXTC command. Yet, ConvertToDXTC is in vardx7.dll. If I'm not mistaken, vardx7.dll is a much older version of dx7test.dll (?). Anyhow, I want to know if vardx7.dll is the best option I have for converting texture to DXTC? Thanks! |
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Found this to convert textures to (from what the website says) "convert your windows bitmap files to DXT". http://trackmania.filefront.com/file/DXT_Converter;44186#Download Anyhow, I've tried loading DDS textures and they don't show up in the 3D application with flags 1+2+256. Any tips appreciated. Found this useful thread, will investigate further there: http://www.blitzbasic.com/Community/posts.php?topic=63126 Also, this other question comes to mind: Are those compressed DDS compatible with blitz animated texture? img% = LoadAnimTexture(fn$, 2+256, sx, sy, 0, 256) |
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No, they are not compatible. As far as i know. I use Nvidias Plugin for Photoshop to create DDS from BMPs. With other DDS compression tools i often experienced the same problems as you have. Think its depending on the DDS-Format you are using (just try plain DXT1-5, nothing else, and watch out for power of two textures! If they are not power of two, they will not show up in blitz) |
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There may also be a free export plugin for the gimp, or you may use this blitz code: http://www.blitzbasic.com/codearcs/codearcs.php?code=1813 |
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Has anyone ever loaded say, a JPG or PNG or even an BMP into an image buffer, then asked DirectX to DXTC it and from the new DXTC upload that into GDDR? |