3D tranformations with math only
Blitz3D Forums/Blitz3D Programming/3D tranformations with math only
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Hey guys, Do any of you math guys out there know how to do 3D tranformation like the TForm commands with just math. I'm writing a 2d app in blitzmax that needs this and I don't have access to those commands, but I need that kind of functionality. I need a math equivalent to TFormPoint Anyone have any ideas? |
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I've done my own TForm commands for my 2D vector graphics lib but not sure my code is what you're looking for. Need more info... Why do you need 3D tforms for a 2D app? (mine are only 2D) I guess you have some kind of parent/child thing going on in your app in order to need a TFormPoint command? |
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Ah, I see what this about now, from your other post in the bmax forum... |
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Actually, 2D is just fine. I don't really need the z axis. |
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OK. I posted a reply in the other thread. ;) |
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Was it any help? |