Tokamak convex
Blitz3D Forums/Blitz3D Programming/Tokamak convex
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I need help with tokamak engine.. I want convert in a bin file an object with more then 255 vertex.. I know that with the last version of tokamak you can modifiy the code, i need to modify the adjacency.cpp file but i don't know c++.. Can someone explain to me how i can do it? Or can someone send to me an already modify adjacency.exe? Thanks a lot. Aza |
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There is nobody know this? Arghh... I try in tokamak forum but probably there is nobody there... |