DirectPlay Hurts:(
Blitz3D Forums/Blitz3D Programming/DirectPlay Hurts:(
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I thought I could snap together a quick dedicated Server/Client for multiplayer. I did! Unfortunately, it kills my internet connection when I shut the server down:( Blitz UDP and TCP commands do not do this. Is this a bug? |
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Or a problem with your system. Microsoft kicked DirectPlay out after DX8 for good reasons. Don't try to create any game with it, it can at best be used for matchmaking and chatting but thats the highest of the feelings you will get with it. If you want to make it simple, search for k-netlib |
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Don't try to create any game with it, it can at best be used for matchmaking and chatting but thats the highest of the feelings you will get with it. Darn it!!! I dont want to start from scratch. I'm replacing the code as we speak with NetBlitz. |