MoveEntity the odd one out
Blitz3D Forums/Blitz3D Programming/MoveEntity the odd one out
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Just wondering why MoveEntity seems to be the only command to position/scale/rotate an entity that doesn't have an optional 'Global' parameter. Currently, you can only move an entity by it's parent's unit scale - if the parent has differing x/y/z scales, moving a child by a consistent rate on the x/y/z axis is a pain. I thought there'd be a Global param to allow movement by world units. Maybe of limited use, it just seems a bit inconsistent not to have the option... |