3D world creator woes!

Blitz3D Forums/Blitz3D Programming/3D world creator woes!

Neochrome(Posted 2007) [#1]
Ive exported a level in 3D world and its lightmap isn't allowing me to use vertixs lighting also! :(

i want to be able to make it light up in different area's

it works well in BSP. but not in this :( i need help!!


Dreamora(Posted 2007) [#2]
Use a seperate mesh for the lightmap and you are free to do on the base mesh what you want.

and BSP does exactly this. it uses extra meshes for the lightmap


Neochrome(Posted 2007) [#3]
then that would be double the mesh? even for a complex room!??


Gabriel(Posted 2007) [#4]
Why would you want vertex lighting as well as a lightmap? Normally a mesh with a lightmap is set to fullbright ( each vertex is pure white ) so that lighting does not affect it.

I guess if you want to "undo" this, you have to disable Fullbright (Flag 1) with EntityFX.


Neochrome(Posted 2007) [#5]
its not working :(
its still doing lightmaps
basically in BSP it works :( but i dont want to do extra meshes


John Blackledge(Posted 2007) [#6]
Load and then immediately save it using Decorator.

I got wall torches to work that way.


Neochrome(Posted 2007) [#7]
where do i get Decorator?
does Decorator work with 3D world creator?
cos it exports to b3d


trb(Posted 2007) [#8]
Link: http://www.blitzbasic.com/toolbox/toolbox.php?tool=26 , and it works with b3d's.


Neochrome(Posted 2007) [#9]
it didn't like the fact that srt files wasn't included :( and crashed

dont need to retexture, i just it to accept lighting from a light source AND use the light map too


John Blackledge(Posted 2007) [#10]
Neo, I assume you mean src (source) files? That's the author's choice.

It's never crashed on me. I just checked - I loaded a 2,128kb b3d file in and out, no problem.

There's no need to retexture - just load in then immediately save your model.
Watch out for the fact that gravity is working by default, so you may end up dropping down away from your model as soon as the program starts. Press G (for Ghost) to stop this.

Once again: I got wall torches to work that way in a light-mapped level.