3D world creator woes!
Blitz3D Forums/Blitz3D Programming/3D world creator woes!
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Ive exported a level in 3D world and its lightmap isn't allowing me to use vertixs lighting also! :( i want to be able to make it light up in different area's it works well in BSP. but not in this :( i need help!! |
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Use a seperate mesh for the lightmap and you are free to do on the base mesh what you want. and BSP does exactly this. it uses extra meshes for the lightmap |
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then that would be double the mesh? even for a complex room!?? |
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Why would you want vertex lighting as well as a lightmap? Normally a mesh with a lightmap is set to fullbright ( each vertex is pure white ) so that lighting does not affect it. I guess if you want to "undo" this, you have to disable Fullbright (Flag 1) with EntityFX. |
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its not working :( its still doing lightmaps basically in BSP it works :( but i dont want to do extra meshes |
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Load and then immediately save it using Decorator. I got wall torches to work that way. |
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where do i get Decorator? does Decorator work with 3D world creator? cos it exports to b3d |
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Link: http://www.blitzbasic.com/toolbox/toolbox.php?tool=26 , and it works with b3d's. |
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it didn't like the fact that srt files wasn't included :( and crashed dont need to retexture, i just it to accept lighting from a light source AND use the light map too |
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Neo, I assume you mean src (source) files? That's the author's choice. It's never crashed on me. I just checked - I loaded a 2,128kb b3d file in and out, no problem. There's no need to retexture - just load in then immediately save your model. Watch out for the fact that gravity is working by default, so you may end up dropping down away from your model as soon as the program starts. Press G (for Ghost) to stop this. Once again: I got wall torches to work that way in a light-mapped level. |