Cube Mapping Alpha

Blitz3D Forums/Blitz3D Programming/Cube Mapping Alpha

Mortiis(Posted 2007) [#1]
I have a model with a base texture and a cubemap texture applied. The problem is, cubemap is so solid that it even looks like there is only cubemap texture applied.

Is there any way to make the cubemapping more transparent? Thanks.


EmerGki(Posted 2007) [#2]
Yes, but, not with the same texture, you must to apply the Cubemap in other object, and do Alpha in this other object...

Ex.:

Car = LoadMesh ("Media\Car.b3d")
CarCubemap = CopyEntity (Car)
EntityTexture Car,Car_Texture

EntityTexture CarCubemap,Cubemap
EntityAlpha CarCubemap,alpha#


Mortiis(Posted 2007) [#3]
Thank you I already know that but I don't want to hit the polycount as I have a lot of cubemapped objects and they are a bit high poly.Is there any other way? Thanks.


EmerGki(Posted 2007) [#4]
Yeah, really, but, I don't know other way...