FPS,
Yes I would think so, although you'll need to adapt it slightly and get rid of each trail (there is a funciton to do this in the code), there's a create, update, and kill functions so you should be able to cut and paste the bits you need. I checked and you can do multiple calls to too, which means as long as you adjust the dimension set in the initial array to double the number of ploygons you want to use, you should find this excellent for your needs.
You will need two pivots for each instance though, one to start the left edge from and one to draw to the right edge to. The example code is quite easy to unpick so have a go...but if you can't get this to work the way you want then check out the 3d 'sample' examples in the B3d folder installation. Search out the 'MAK' folder and load up "tron.bb" this one uses the same technique but the trials are vertical not horizontal.
In any case report back here and I'll try to help if possible. :) I just wanna say again a big 'thank you' to the original posters and coders, this is such a neat addition to my game, thanks!
IPete2.
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