Blitz3D - animation in general - any tips?
Blitz3D Forums/Blitz3D Programming/Blitz3D - animation in general - any tips?
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I'd love to be able to load an animation sequence without applying it to an entity - ie just load it and then apply the animation to whatever character I want - when I want. Another thing is the fact that Blitz3D lets you AddAnimSeq - I want a RemoveAnimSeq too. There seems to be no way of freeing animation other than freeing the entity. Basically, I want to be able to pool animations in memory and then just shunt them about to whatever meshes I want. Surely, other people desire this? Any workarounds you use? |
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Actually, although there seems to be no way of freeing an animation(s), you can load 'fake' ones into sequence handles to clear the internal ones; or you can just rebuild them on-the-fly and load fake ones for any left-overs. |
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Puki, Yep I was gonna suggest that you just load a new sequence instead - In my latest game I have a set of animations for none player characters and I simply load different anims where I need to replacing the ones already loaded, works a treat. IPete2. |