Blitz3D - animation in general - any tips?

Blitz3D Forums/Blitz3D Programming/Blitz3D - animation in general - any tips?

puki(Posted 2007) [#1]
I'd love to be able to load an animation sequence without applying it to an entity - ie just load it and then apply the animation to whatever character I want - when I want.

Another thing is the fact that Blitz3D lets you AddAnimSeq - I want a RemoveAnimSeq too. There seems to be no way of freeing animation other than freeing the entity.

Basically, I want to be able to pool animations in memory and then just shunt them about to whatever meshes I want.

Surely, other people desire this? Any workarounds you use?


puki(Posted 2007) [#2]
Actually, although there seems to be no way of freeing an animation(s), you can load 'fake' ones into sequence handles to clear the internal ones; or you can just rebuild them on-the-fly and load fake ones for any left-overs.


IPete2(Posted 2007) [#3]
Puki,

Yep I was gonna suggest that you just load a new sequence instead -

In my latest game I have a set of animations for none player characters and I simply load different anims where I need to replacing the ones already loaded, works a treat.

IPete2.