Bukky,
When using the B3d pipeline you must install the Max 6.0 update for the exporter to work properly in Max 8.0.
Also ensure, you have only one root in the model. Anything you don't want to export, simply hide, the exporter will ignore it. If you are animating a character I strongly suggest that you export a fully skinned and rigged t-pose and then any animations exported as single animation sequnces - separately. Also ensure you have the export settings correctly set for each different type of export. You can use the skin modifier in character studio to set it all up. In load, use loadanimmesh for the tee-pose and loadanimseq for each individual animation.
When attaching the bones to the vertices, ensure you only use upto 4 bones per vetex, 2 is probably the best set up if you have a lot of bones.
Hope this helps get you started.
IPete2.
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