Calculation turning circle radius
Blitz3D Forums/Blitz3D Programming/Calculation turning circle radius
| ||
[edit] Title should be 'calculating' not 'calculation' - I told you it was late! :P Hello OK, it's late so I'm going to have a think about this tomorrow, but in the meantime... Say I have a 2D object that's moving with a constant speed, and a maximum turning angle, is there a way to calculate what the radius of that object's turning circle is? Cheers. |
| ||
turn_radius#=(180.0/pi)*speed#/turn_rate# Turn rate is degrees per unit time. I think that's what you want, and I think it's right but you will have to try it. You have to assume a turn rate to figure a radius. |
| ||
That's the fella. Thanks! A probable solution did hit me last night while lying in bed, but I came up with: (((360.0 / turn_rate#) * speed#) / Pi) / 2They equate to the same thing, but yours is more elegant, I think. Cheers. |
| ||
. |