Code Help
Blitz3D Forums/Blitz3D Programming/Code Help
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hey, i am just playing around, and trying to make a fake computer desktop game, where u can activate different things, like a real computer. Just playing around, not being really serious. But I seem to have hit a problem. I am making the arrow keys move the arrow on the screen for the time being, the mouse will be the one to move the arrow later(figure out how to do that). but when i press the arrow keys, it does not move the arrow. Could someone please help, i am new at the coding business. I only set the controlling arrows for the up and left arrows so far. Here is the code. I dont see anything wrong with it, but i figured people that know more than me might see a problem. Thanks for the help! :D Code: _________________ Graphics3D 640,480 SetBuffer BackBuffer() light=CreateLight() camera=CreateCamera() PositionEntity camera,0,0,-1.5 ;creating the background background=CreateCube() ScaleEntity background,1,1,.5 EntityColor background,100,100,250 tex3=LoadTexture("background image.jpg") EntityTexture background,tex3 ;start button start=CreateCube() ScaleEntity start,.3,.09,.000001 PositionEntity start,-1.2,-1.04,0 EntityOrder start,-1 tex=LoadTexture("start button.jpg") EntityTexture start,tex ;bar bar=CreateCube() PositionEntity bar,.3,-1.04,0 ScaleEntity bar,1.2,.09,.000001 EntityOrder bar,-1 EntityColor bar,50,50,200 tex2=LoadTexture("bar.jpg") EntityTexture bar,tex2 ;creating the arrow arrow=CreateCone() ScaleEntity arrow,.06,.06,.000001 EntityOrder arrow,-2 RotateEntity arrow,0,0,40 stick=CreateCube() ScaleEntity stick,.01,.07,.000001 RotateEntity stick,0,0,40 PositionEntity stick,.03,-.04,0 EntityOrder stick,-2 ;controlls If KeyDown(200)=True Then MoveEntity arrow,0,1,0 If KeyDown(203)=True Then MoveEntity arrow,1,0,0 While Not KeyDown(1) RenderWorld Flip Wend End |
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use [ code ] code... [ /code ] to encapsulate your code when you post like this, it will make your message much more readable. That's my first recommendation. Now, this code is outside your loop: ;controlls If KeyDown(200)=True Then MoveEntity arrow,0,1,0 If KeyDown(203)=True Then MoveEntity arrow,1,0,0 That's your problem. So, your loop should look like this: While Not KeyDown(1) ;controlls If KeyDown(200)=True Then MoveEntity arrow,0,1,0 If KeyDown(203)=True Then MoveEntity arrow,1,0,0 UpdateWorld RenderWorld Flip Wend See I also added UpdateWorld. Cheers. |
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Oh man, now i feel stupid, it was that obvious, lol. Thanks so much for the help. And for the forum posting tip |