Widescreens
Blitz3D Forums/Blitz3D Programming/Widescreens
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Hey people, Well, I'm Making a 3D game, and the user may change the screen resolution... but, for instance, I have a Wide screen. If this resolution is selected, the objects, in Y, will stay out of place... it becomes completly different....it seems that the height gets bigger. This doesn't happen with other resolutions like (1024x768 or 800x600) What can I do? Bast wishes |
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It's a different aspect ratio... |
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How do I overcome this??? |
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You mean in a window ? I never noticed that before, but indeed, in mode 3 the output screen is scaled/stretched like that.. Maybe you could use Graphics mode 2 instead of 3 ? Graphics3D 640,320,0,2 Or use the Graphics command 2 times after each other: Graphics3D 640,320,0,2 ;set window size Graphics3D 640,320,0,3 ;set output resolution |
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Never thought of that..... |
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http://blitzbasic.com/Community/posts.php?topic=70063 Search is your friend |
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A friend indeed eheh.... sorry |