AddAnimSeq b3d
Blitz3D Forums/Blitz3D Programming/AddAnimSeq b3d
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I looked at the demo about AddAnimSeq, after looking at it, it gave me an idea to create a simple character animator. but I was wondering if there is any way to save the animation created by AddAnimSeq to a b3d file? with full animation etc. Thank you Nack |
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For b3d, Ricky Smith made a loading/saving routine. It loads all the data into types, you can modify it and then save it back. With a bit patience, you could adjust that to fit your needs. It is in the archives under '3d graphics-mesh' I wrote a SaveAnimMesh routine, it is also in the archives. It can save the animation as an .X file. I tested it with the example from AddAnimSeq. |
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I tried your routine, it doesnt save texture and stuff if i am not mistaken, or i mite be doing something wrong. Ricky Smith routine seems pretty cool, but now i just have to find a way to get that first b3d to load it in XD lol Nack |
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Actually, it should save the textures as well? It doesn't copy the textures themselve though, but it does include the texturenames in the file. I tested it with mak_robotic.3ds from the blitz examples. |
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hmm, maybe i am doing something wrong lol. Thx =] |