AddAnimSeq b3d

Blitz3D Forums/Blitz3D Programming/AddAnimSeq b3d

Nack(Posted 2007) [#1]
I looked at the demo about AddAnimSeq, after looking at it, it gave me an idea to create a simple character animator. but I was wondering if there is any way to save the animation created by AddAnimSeq to a b3d file? with full animation etc.

Thank you
Nack


b32(Posted 2007) [#2]
For b3d, Ricky Smith made a loading/saving routine. It loads all the data into types, you can modify it and then save it back. With a bit patience, you could adjust that to fit your needs. It is in the archives under '3d graphics-mesh'
I wrote a SaveAnimMesh routine, it is also in the archives. It can save the animation as an .X file. I tested it with the example from AddAnimSeq.


Nack(Posted 2007) [#3]
I tried your routine, it doesnt save texture and stuff if i am not mistaken, or i mite be doing something wrong.

Ricky Smith routine seems pretty cool, but now i just have to find a way to get that first b3d to load it in XD lol

Nack


b32(Posted 2007) [#4]
Actually, it should save the textures as well? It doesn't copy the textures themselve though, but it does include the texturenames in the file.
I tested it with mak_robotic.3ds from the blitz examples.


Nack(Posted 2007) [#5]
hmm, maybe i am doing something wrong lol. Thx =]