AnimTexture

Blitz3D Forums/Blitz3D Programming/AnimTexture

Nack(Posted 2007) [#1]
I look up the animtexture from the examples, I set the flag to 12, and it looks like this



Obviously thats not the effect I want to go for. The default flag of 49 doesnt work either becuase it still have the black background. I just wnat to do a normal animation on sprite. I could set the cube blend to 3. That would work, cept the texture is too bright. Any ideas?


GfK(Posted 2007) [#2]
I'm guessing you're after the alpha flag (2).

You've tried 12 (easier to express that as 4+8), and 49 (1+16+32). Try stuff with the alpha flag in.

You should probably use a PNG image (with an alpha channel), too, if you aren't doing already.


D4NM4N(Posted 2007) [#3]
for alpha you probably want 11 (color1+alpha2+mip8) and as gfk said the all important:
(with an alpha channel)
It MUST be 32 bit not 24 bit png


Nack(Posted 2007) [#4]
oh nice! it worked! thank you both!
If anyone is interested, the setting is

anim_tex=LoadAnimTexture( "media/boomstrip.bmp",11,64,64,0,39 )

EntityFX cube,1

and i turned on full-bright. It also worked with bmp, but png seem more efficent =]. thx again =]