networked game questions
Blitz3D Forums/Blitz3D Programming/networked game questions
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I checked the forums but could do with a simple step by step overview of using net code. So assume i have a level model and a player controlled by me running around and able to shoot. how do I get another player in the game controlled by a different user on a different machine. I am okay with networking concepts and tcp etc. So this isnt important. More the building blocks to make this happen in blitz. its a tall order but I could do with a simple tutorial which I can build on. Maybe a lot to ask I know but the code I have checked out is very elaborate and I could do with an absolute minimum to add to. |
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I always preferred this: http://www.krylarskreations.com/knl.shtml Rock solid, very simple to use and completely free. It comes with an example for a peer to peer type setup. |
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Well or u cold just use the blitz 3d own commands ;) But be warned. its not easy. many holes to fall in deep. Here is what i do. 1) Program a Chatt 2) Program a dirept IP to IP demo. 3) Build a server that can handle multiple TCP streams. 4) Finial step. Learn the wirtebytes() and readavail() test diferent packet size. and learn from misstakes. often users say.. "I coded a complete game.. how cold i make it online" LOL. they shold had asked me "I coded a network engine. how to code a Game" |
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i guess i was thinking this would be a bit easier than i thought. the more i check the more complex it seems. all i want to start with is a level model loaded and 2 players models to interact on it. even that seems tricky. Any minimum code examples would be appreciated, |
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I have some code, but I'll need to test it on the Lan first. This would be using UDP. |
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keep me informed please. |
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Have you tried running the examples from this post ? http://www.blitzbasic.com/Community/posts.php?topic=71113 They are really basic, however when I tested them, they worked fine. |